Rendering
“The process of generating a 2D or 3D representation of a scene (either explicitly described in a model, or implicitly determined by means of procedures).”
- References
HUGHES, John F., VAN DAM, Andries; McGUIRE Morgan; SKLAR, David F.; FOLEY, James D.; FEINER, Steven K.; AKELEY, Kurt. Computer Graphics: Principles and Practice, Ed. Addison-Wesley Professional (3 edition), 2013. ISBN-10: 0321399528
Greg Snook. “Real Time 3D Terrain Engines using C++ and DirectX9”, Charles Rivers Media, Hingham MT, 2003. ISBN: 1-58450-204-5
- Author
[yadawiki link=”Claudio Delrieux” show=”Claudio Delrieux”]