Gamification
“Gamification, or the act of making something-like.”
- Reference
Chou, Yu-kai. Actionable gamification: Beyond points, badges, and leaderboards. Packt Publishing Ltd, 2019.
“…,there is a very large community of design around “serious games” or games for learning. These games are being designed to engage students playfully around educational concepts. Some have called this “gamification” and have extended the idea to include just about any aspect of life that we usually need motivation to engage with.”
- Reference
Fullerton, Tracy. Game design workshop: a playcentric approach to creating innovative games. CRC press, 2014.
“Gamification is the incorporation of a play structure into activities that are not play, such as work, marketing, sports, education and health, with the aim of motivating, retaining and inducing positive behavioral changes. To achieve this, the techniques of game design and web and/or app technology are used.“
- References
NALLAR, Durgan Alberto, Diseño de juego en América latina. Estructura lúdica, Ed. del
Autor, Buenos Aires, 2015. ISBN 978-987-33-8434-9
John W. Rice. “The Gamification of Learning and Instruction: Game-Based Methods and
Strategies for Training and Education”, IGI Global (2012). ISBN: 9781466612266.
- Author
[yadawiki link=”Durgan Nallar” show=”Durgan Nallar”]
- Validated by
[yadawiki link=”Claudio Delrieux” show=”Claudio Delrieux”]