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Rules

Rules “The rules limit and determine what we can do. The set of rules give existence to a system that we call the mechanics of a game.” References NALLAR, Durgan Alberto, Diseño de juego en América latina. Estructura lúdica, Ed. del autor, Buenos Aires, 2015. ISBN 978-987-33-8434-9 KÜCKLICH, Julian. “From Interactivity to Playability”, en GARRELTS, …

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Roguelike Games

Roguelike Games “Roguelike is a subgenre of role-playing video games, characterized by a dungeon crawl through procedurally generated game levels, turn-based gameplay, tile-based graphics, and permanent death of the player-character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as Dungeons & Dragons. The 1980 game …

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Rendering

Rendering “The process of generating a 2D or 3D representation of a scene (either explicitly described in a model, or implicitly determined by means of procedures).” References HUGHES, John F., VAN DAM, Andries; McGUIRE Morgan; SKLAR, David F.; FOLEY, James D.; FEINER, Steven K.; AKELEY, Kurt. Computer Graphics: Principles and Practice, Ed. Addison-Wesley Professional (3 …

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