P

Puller

Puller “In MMOs, a puller is a member of a group or raid who is tasked with pulling a mob to his comrades, usually so it will not aggro other nearby mobs. This technique is important when a group is able to kill one mob but could not handle more.” References Sheldon, Lee (2012) The …

Puller Read More »

Power Up

Power Up “Is an item collected by the player to help them with gameplay. Examples include: ammo, extra lives, invulnerability, and so on.” References Level Up! The Guide to Great Video Game Design Paperback – April 28, 2014 by Scott Rogers ISBN-10: 1118877160 ISBN-13: 978-1118877166 Author Compilation

Player Character

Player Character “A player character (also known as PC and playable character) is a fictional character in a role-playing or video game whose actions are directly controlled by a player of the game rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The …

Player Character Read More »

Play Structure

Play Structure “Play structure is a methodology of game design based on behavioral psychology. It includes as fundamental elements the design goal, a set of challenges according to the skill of the player, a system of progression, short, medium and long term objectives and a system of rewards. It does not include the narrative of …

Play Structure Read More »

Phat l00t

Phat l00t “This is more l33t speak. This refers to good rewards recovered after defeating a mob.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA: Cengage Learning. Author [yadawiki link=”Lucas” show=”Lucas”]

Pervasive Game

Pervasive Game “A pervasive game is a game where the line between the game and reality blurs to the point where it is difficult to distinguish one from the other.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA: Cengage Learning. Author [yadawiki link=”Lucas” show=”Lucas”]

PD

PD “Pitch Document; document which embodies the commercialization of the game, marketing strategy, development costs and production timeline. This document is useful for prospecting investors.” References Especializacion Tecnologica de Diseño de Videojuegos SENA servicio nacional de Aprendizaje 2012-Documentos Digitales realizados por un equipo interdisciplinar pertenecientes a la industria de videojuegos colombiana Author [yadawiki link=”Holman Z” …

PD Read More »

Patroller Enemy

Patroller Enemy “A patroller moves back and forth or up and down in a mechanical fashion. The path of movement can be more involved than this, but its movement is always predictable.” References Level Up! The Guide to Great Video Game Design Paperback – April 28, 2014 by Scott Rogers ISBN-10: 1118877160 ISBN-13: 978-1118877166 Chris …

Patroller Enemy Read More »