B

Burrower Enemy

Burrower Enemy “A burrower is an enemy with an invulnerable state that allows it to get into an advantageous position to attack the player. The player must wait for the enemy to emerge before they can attack it.” References Level Up! The Guide to Great Video Game Design Paperback – April 28, 2014 by Scott …

Burrower Enemy Read More »

Buff

Buff “A buff is an enhancement to a player’s power, either permanent or temporary. A permanent enhancement is bestowed by the game mechanics, such as leveling. A temporary enhancement is caused by something within the world of the game, such as a spell.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. …

Buff Read More »

Boss Raid

Boss Raid “A boss raid is an attack by multiple players on a particularly difficult opponent, usually the “boss” of an entire area of a game.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA: Cengage Learning. Author [yadawiki link=”Lucas” show=”Lucas”]

Boss

Boss “Are larger, more fearsome enemies usually found at the end of levels or chapters. Bosses are different because many of them have unique personalities. They are the villains of the story. Usually hard to defeat with specific mechanics, it is used to give a final test to the learned skills of the player character …

Boss Read More »

Bomber Enemy

Bomber Enemy “A bomber is a flyer that attacks from above rather than from the side. Bombers are common in 2-D games as it is often difficult for a player to use a 3-D camera to see an enemy above them.” References Level Up! The Guide to Great Video Game Design Paperback – April 28, …

Bomber Enemy Read More »

Blocker Enemy

Blocker Enemy “A blocker is an enemy that defends itself against the player ’ s attack with a shield or other defensive device. The shield can either be circumnavigated with an attack from another direction or elevation (such as from down low or from behind), or the player can disarm the enemy with a specific …

Blocker Enemy Read More »

Beta Phase

Beta Phase “Beta is the phrase in software development where all features are completely implemented, and the focus is on usability testing and bug fixing.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA:Cengage Learning. Jesse Schell. “The Art of Game Design: A Book of Lenses”, 2nd Edition. CRC Press …

Beta Phase Read More »

Beat Chart

Beat Chart “A beat chart is a document that covers the entire span of the game. There provides a “ map ” of the structure of your game; this is extremely important when examining the gameplay progression. The advantage is that it allows readers to see a lot of information on one page, and to …

Beat Chart Read More »

Backstory

Backstory “The backstory represents a character’s life up to the moment the game begins.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA: Cengage Learning. Author [yadawiki link=”Lucas” show=”Lucas”]