Boss
“Are larger, more fearsome enemies usually found at the end of levels or chapters. Bosses are different because many of them have unique personalities. They are the villains of the story. Usually hard to defeat with specific mechanics, it is used to give a final test to the learned skills of the player character within the stage, and gives closure to it.”
- References
Level Up! The Guide to Great Video Game Design Paperback – April 28, 2014 by Scott
Rogers ISBN-10: 1118877160 ISBN-13: 978-1118877166
Chris Solarski, “Interactive Stories and Video Game Art: A Storytelling Framework for
Game Design”, Taylor and Francis (2017). ISBN: 9781315401225
- Author
Compilation
- Validated by
[yadawiki link=”Claudio Delrieux” show=”Claudio Delrieux”]