Juan Emiliano Jara

Buff

Buff “A buff is an enhancement to a player’s power, either permanent or temporary. A permanent enhancement is bestowed by the game mechanics, such as leveling. A temporary enhancement is caused by something within the world of the game, such as a spell.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. …

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Boss Raid

Boss Raid “A boss raid is an attack by multiple players on a particularly difficult opponent, usually the “boss” of an entire area of a game.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA: Cengage Learning. Author [yadawiki link=”Lucas” show=”Lucas”]

Boss

Boss “Are larger, more fearsome enemies usually found at the end of levels or chapters. Bosses are different because many of them have unique personalities. They are the villains of the story. Usually hard to defeat with specific mechanics, it is used to give a final test to the learned skills of the player character …

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Bomber Enemy

Bomber Enemy “A bomber is a flyer that attacks from above rather than from the side. Bombers are common in 2-D games as it is often difficult for a player to use a 3-D camera to see an enemy above them.” References Level Up! The Guide to Great Video Game Design Paperback – April 28, …

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Blocker Enemy

Blocker Enemy “A blocker is an enemy that defends itself against the player ’ s attack with a shield or other defensive device. The shield can either be circumnavigated with an attack from another direction or elevation (such as from down low or from behind), or the player can disarm the enemy with a specific …

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Beta Phase

Beta Phase “Beta is the phrase in software development where all features are completely implemented, and the focus is on usability testing and bug fixing.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA:Cengage Learning. Jesse Schell. “The Art of Game Design: A Book of Lenses”, 2nd Edition. CRC Press …

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Beat Chart

Beat Chart “A beat chart is a document that covers the entire span of the game. There provides a “ map ” of the structure of your game; this is extremely important when examining the gameplay progression. The advantage is that it allows readers to see a lot of information on one page, and to …

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Backstory

Backstory “The backstory represents a character’s life up to the moment the game begins.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA: Cengage Learning. Author [yadawiki link=”Lucas” show=”Lucas”]

Avatar

Avatar “An avatar is the online representation of a participant in a game or social network.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA:Cengage Learning. Chris Solarski, “Interactive Stories and Video Game Art: A Storytelling Framework for Game Design”, Taylor and Francis (2017). ISBN: 9781315401225 Author [yadawiki link=”Lucas” show=”Lucas”] …

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Art Game

Art Game “Subgender of the Serius Games, where the main purpouse is to serve as a form of transmission of social representations and feelings.” References Art Video Games, Ritual Communication of Feelings in the Digital Era, Carlos Mauricio           Castaño Díaz, Worawach Tungt Kitcharoen First Published November 6, 2014 Author [yadawiki link=”Compilation” show=”Compilation”]