Juan Emiliano Jara

Mini Game

Mini Game “A minigame is a simple game created to provide variety, represent activities, and add value to a product. Many minigames are based on or are variations of classic arcade and classic home console games.” References Level Up! The Guide to Great Video Game Design Paperback – April 28, 2014 by Scott Rogers ISBN-10: …

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Mini Boss

Mini Boss “A type of enemy that is more difficult than the regular ones, with specific moves and mechanics, used to give some partial test to the learned abilities of the player, and also some introduction to the boss mechanics.” References Level Up! The Guide to Great Video Game Design Paperback – April 28, 2014 …

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Micro Game

Micro Game “A microgame is a minigame that takes seconds to play. Half of the challenge of microgames is learning how to play them within the short time allotted.” References Level Up! The Guide to Great Video Game Design Paperback – April 28, 2014 by Scott Rogers ISBN-10: 1118877160 ISBN-13: 978-1118877166 Author Compilation

Metroidvania Games

Metroidvania Games “Metroidvania is a subgenre of the action-adventure genre of video games. The term itself is a portmanteau of the series’ Metroid and Castlevania. Specifically, the term derives from the Castlevania title, Castlevania: Symphony of the Night, of which is generally considered to contain certain aspects of gameplay comparable to that of the Metroid …

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Mechanics

Mechanics “A Group of actions invoked by one or more agents, human or computer, to interact with the game world, as constrained by the game rules.” References Sicart, Miguel (1 December 2008). “Defining Game Mechanics”. Game Studies. 8 (2). ISSN 1604-7982 Author Compilation

Ludification

Ludification “Ludification is the incorporation of a play structure into activities that are not play, without the use of web or app technology.“ References NALLAR, Durgan Alberto, Diseño de juego en América latina. Estructura lúdica, Ed. del Autor, Buenos Aires, 2015. ISBN 978-987-33-8434-9 Otras Fuentes John W. Rice. “The Gamification of Learning and Instruction: Game-Based …

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Lore

Lore “Lore involves the backstory of the game -everything that has happened up until now.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA: Cengage Learning. Author [yadawiki link=”Lucas” show=”Lucas”]

l33t speak

l33t speak “I33t speak is a pseudo-language that began on bulletin boards in the 1980s, often simply a product of misspellings; then it prospered as a means to get around language filters in multiplayer gaming and social networks. Elements of I33t speak are now in general usage, particularly in texting and tweeting. Examples include “c” …

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Iteration

Iteration “Repetitive process of design, test and evaluation throughout the development of a video game. Each time accomplishing improvements on game-play or game-features, until player experience meets a specific criteria.” References FULLERTON, Tracy. Game Design Workshop: A Playcentric Approach to Creating Innovative Games, CRC Press (2da edición), 2008. ISBN-10: 0240809742 Jesse Schell. “The Art of …

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Idle Position

Idle Position “An Idle position is a state where the character or moving object remains on the same place without moving, is usually used to name animations for the designers or a start state of Final State Machines for developers. An idle is an animation that plays while a character isn’t moving, triggered after a …

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