Juan Emiliano Jara

Phat l00t

Phat l00t “This is more l33t speak. This refers to good rewards recovered after defeating a mob.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA: Cengage Learning. Author [yadawiki link=”Lucas” show=”Lucas”]

Pervasive Game

Pervasive Game “A pervasive game is a game where the line between the game and reality blurs to the point where it is difficult to distinguish one from the other.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA: Cengage Learning. Author [yadawiki link=”Lucas” show=”Lucas”]

PD

PD “Pitch Document; document which embodies the commercialization of the game, marketing strategy, development costs and production timeline. This document is useful for prospecting investors.” References Especializacion Tecnologica de Diseño de Videojuegos SENA servicio nacional de Aprendizaje 2012-Documentos Digitales realizados por un equipo interdisciplinar pertenecientes a la industria de videojuegos colombiana Author [yadawiki link=”Holman Z” …

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Patroller Enemy

Patroller Enemy “A patroller moves back and forth or up and down in a mechanical fashion. The path of movement can be more involved than this, but its movement is always predictable.” References Level Up! The Guide to Great Video Game Design Paperback – April 28, 2014 by Scott Rogers ISBN-10: 1118877160 ISBN-13: 978-1118877166 Chris …

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Non-Player Character

Non-Player Character “A non-player character (NPC) in a game is any character that is not controlled by a  player.” References “The Next Generation 1996 Lexicon A to Z: NPC (Nonplayer Character)”. Next Generation. No. 15. Imagine Media. March 1996. p. 38. Baille-de-Byl, Penny. “Programming Believable Characters for Computer Games”, Charles River Media, Hingham MT, 2004. …

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n00b

n00b “n00b is a l33t speak for a beginner, a rank amateur.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA: Cengage Learning. Author [yadawiki link=”Lucas” show=”Lucas”]

Mud

Mud “Mud was originally an acronym for multi-user dungeon, later also used for multi-user dimension and multi-user domain. Muds are text-based virtual worlds, the precursors of MMOs.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA: Cengage Learning. Author [yadawiki link=”Lucas” show=”Lucas”]

Mod

Mod “Mod is short for modification. It means an experience that is not stand-alone software, but built from the assets and programming of another game. Today many commercial games include the ability to easily create mods.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA: Cengage Learning. Author [yadawiki link=”Lucas” …

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Mob

Mob “Mob means any NPC (non-player character) opponent controlled by the computer.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA: Cengage Learning. Author [yadawiki link=”Lucas” show=”Lucas”]

MMO

MMO “Massively-multiplayer online: An MMO is a game played over the internet by many players in any part of the world. MMO is a shortened version of MMOG (Massively Multiplayer Online Game) which is a shortened version of MMORPG (Massively Multiplayer Online Role-Playing Game).” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a …

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