Juan Emiliano Jara

Rules

Rules “The rules limit and determine what we can do. The set of rules give existence to a system that we call the mechanics of a game.” References NALLAR, Durgan Alberto, Diseño de juego en América latina. Estructura lúdica, Ed. del autor, Buenos Aires, 2015. ISBN 978-987-33-8434-9 KÜCKLICH, Julian. “From Interactivity to Playability”, en GARRELTS, …

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Roguelike Games

Roguelike Games “Roguelike is a subgenre of role-playing video games, characterized by a dungeon crawl through procedurally generated game levels, turn-based gameplay, tile-based graphics, and permanent death of the player-character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as Dungeons & Dragons. The 1980 game …

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Rendering

Rendering “The process of generating a 2D or 3D representation of a scene (either explicitly described in a model, or implicitly determined by means of procedures).” References HUGHES, John F., VAN DAM, Andries; McGUIRE Morgan; SKLAR, David F.; FOLEY, James D.; FEINER, Steven K.; AKELEY, Kurt. Computer Graphics: Principles and Practice, Ed. Addison-Wesley Professional (3 …

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Quest Chain

Quest Chain “Quest chains are a series of quests, one leading to the next. Quest suites are a group of quests related in some way, such as a single quest giver or geography.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA: Cengage Learning. Author [yadawiki link=”Lucas” show=”Lucas”]

Quest Item

Quest Item “An Item that is only used to fulfil a task or request. Many quests require quest items to complete, and obtaining those items can be time consuming as well.” References Level Up! The Guide to Great Video Game Design Paperback – April 28, 2014 by Scott Rogers ISBN-10: 1118877160 ISBN-13: 978-1118877166 Author Compilation

Puller

Puller “In MMOs, a puller is a member of a group or raid who is tasked with pulling a mob to his comrades, usually so it will not aggro other nearby mobs. This technique is important when a group is able to kill one mob but could not handle more.” References Sheldon, Lee (2012) The …

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Power Up

Power Up “Is an item collected by the player to help them with gameplay. Examples include: ammo, extra lives, invulnerability, and so on.” References Level Up! The Guide to Great Video Game Design Paperback – April 28, 2014 by Scott Rogers ISBN-10: 1118877160 ISBN-13: 978-1118877166 Author Compilation

Player Character

Player Character “A player character (also known as PC and playable character) is a fictional character in a role-playing or video game whose actions are directly controlled by a player of the game rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The …

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Play Structure

Play Structure “Play structure is a methodology of game design based on behavioral psychology. It includes as fundamental elements the design goal, a set of challenges according to the skill of the player, a system of progression, short, medium and long term objectives and a system of rewards. It does not include the narrative of …

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