Juan Emiliano Jara

Wipe

Wipe “A wipe is a disastrous encounter in either PvE or PvP where all the members of a party of adventurers are wiped out by their opponents.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA: Cengage Learning. Author [yadawiki link=”Lucas” show=”Lucas”]

Walkthrough

Walkthrough “A walkthrough is a step-by-step guide to every obstacle, every puzzle, every boss in a video game and how to triumph over them.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA: Cengage Learning. Author [yadawiki link=”Lucas” show=”Lucas”]

Videogame

Videogame “A video game is a computer system that involves multiple technologies and artistic disciplines to create a space of fiction with challenges and objectives, where one or more people have fun and interact to express themselves, socialize and learn.” References NALLAR, Durgan Alberto, Diseño de juego en América latina. Estructura lúdica, Ed. del autor, …

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Variable Ratio Schedule

Variable Ratio Schedule “A Conditioning technique where responses to an action are of unpredictable amounts. In a video game, this means that defeating one bandit may result in the reward of a single coin, yet defeating a second bandit may result in the reward of three coins.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing …

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Variable Interval Schedule

Variable Interval Schedule “A conditioning technique where responses to an action may occur at unpredictable times. In a video game, this could mean that a mob will now spawn (appear) at noon every Thursday.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA: Cengage Learning. Author [yadawiki link=”Lucas” show=”Lucas”]

Trash Talking

Trash Talking “Trash talking is boastful, taunting chat, at times laced with l33t speak and profanity, that is meant to assert authotiry before, during or after a contest.” References Sheldon, Lee (2012) The Multiplayer Classroom: Designing Coursebook as a Game. Boston, MA: Cengage Learning. Author [yadawiki link=”Lucas” show=”Lucas”]

Teleporter Enemy

Teleporter Enemy “A teleporter is an enemy that can change position around the playfield. The player must attack quickly lest the enemy teleport out of harm ’ s way. The teleporter varies from the burrower in that the teleportation is instantaneous, giving the player no time to attack.” References Level Up! The Guide to Great …

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Stealth Games

Stealth Games “A stealth game is a type of video game that tasks the player with using stealth to avoid or overcome antagonists. Games in the genre typically allow the player to remain undetected by hiding, using disguises or avoiding noise. Some games allow the player to choose between a stealthy approach or directly attacking …

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Shooter Enemy

Shooter Enemy “A shooter is an enemy that fires a projectile. Shooting patrollers and chasers will fire at the player once they ’ ve been spotted. Due to the nature of the attack, this enemy will try to keep distance between itself and the player rather than engage them.” References Level Up! The Guide to …

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Serious Games

Serious Games “Games that do not have entertainment, enjoyment or fun as their primary purpose.” References Classifying Serious Games: the G/P/S model, Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, IRIT – University of Toulouse, France Author Compilation