Guard Enemy
“A guard is an enemy whose AI priority is to guard an item or location (like a doorway) rather than actively pursue the player. Guard behavior can be easily combined with chasing or shooting if the player manages to steal the item or get past the guard.”
- References
Level Up! The Guide to Great Video Game Design Paperback – April 28, 2014 by Scott
Rogers ISBN-10: 1118877160 ISBN-13: 978-1118877166
Chris Solarski, “Interactive Stories and Video Game Art: A Storytelling Framework for
Game Design”, Taylor and Francis (2017). ISBN: 9781315401225
- Author
Compilation
- Validated by
[yadawiki link=”Claudio Delrieux” show=”Claudio Delrieux”]