Boss

Boss

“Are larger, more fearsome enemies usually found at the end of levels or chapters. Bosses are different because many of them have unique personalities. They are the villains of the story. Usually hard to defeat with specific mechanics, it is used to give a final test to the learned skills of the player character within the stage, and gives closure to it.”

  • References

Level Up! The Guide to Great Video Game Design Paperback – April 28, 2014 by Scott

Rogers ISBN-10: 1118877160 ISBN-13: 978-1118877166

Chris Solarski, “Interactive Stories and Video Game Art: A Storytelling Framework for

Game Design”, Taylor and Francis (2017). ISBN: 9781315401225

  • Author

Compilation

  • Validated by

[yadawiki link=”Claudio Delrieux” show=”Claudio Delrieux”]